SAGITTARIUS AEXPERIMENTAL SOUND STUDIO
EN
COLLABORATION / 12 AREAS

Sound design &
music technology.

Twelve areas for collaboration. From the first acoustic question to an instrument, a score, or a sound environment.

SCOPE, TIMELINE, AND DELIVERABLES ARE DISCUSSED FOR EACH PROJECT

From brief to handover
01

Original instruments

Design and construction of an electromechanical instrument around a gesture, timbre, and stage requirement.

STAGE DELIVERABLEA working assembly to test the principle; after development and testing, the instrument, connection diagram, and setup record.

02

Music electronics

Sensor modules, low-noise inputs, control boards, and standalone controllers.

STAGE DELIVERABLEA circuit diagram and assembled module within the agreed scope; documentation for power, connections, and calibration.

03

DSP and audio software

Synthesizers, effects, and specialized musical algorithms.

STAGE DELIVERABLEAn algorithm prototype, test scenarios, and an interface description.

04

Sonic identity

A sonic language for a cultural project, space, or digital product.

STAGE DELIVERABLEA timbral palette, a system of motifs, and guidelines for use.

05

Music for moving images

Experimental music for film, animation, and video art.

STAGE DELIVERABLEA composition, individual tracks, and agreed versions.

06

Sound installations

Objects that respond to presence, movement, and their surroundings.

STAGE DELIVERABLEAn interaction scenario, a technical diagram, and an operating plan.

07

Spatial composition

Working with the placement of sound sources for exhibitions and performances.

STAGE DELIVERABLEA channel map, a spatial score, and a review version.

08

Recording rare timbres

Developing a recording method for an unconventional instrument or object.

STAGE DELIVERABLEOriginal recordings, metadata, and a description of the microphone setup.

09

Sample libraries

Collections of articulations, dynamic layers, and sonic textures.

STAGE DELIVERABLEAn organized library and a map of the material’s provenance.

10

Performance systems

Integrating instruments, controllers, and computers into a performance setup.

STAGE DELIVERABLEA connection diagram, a backup plan, and a technical rider.

11

Technical audit

Assessing a musical prototype’s latency, noise, stability, and usability.

STAGE DELIVERABLEA report on observations, limitations, and priority improvements.

12

Collaborative research

Experimental sessions and consultations for musicians, artists, and developers.

STAGE DELIVERABLEA research question, an experimental plan, and documented findings.

WORKING TOGETHER

Every project
has a checkpoint.

01

Introduction

We discuss the artistic intent, presentation conditions, and available resources.

02

Hypothesis

We agree on a direction, the stage deliverable, and how we will evaluate success.

03

Prototype

We test the core principle in a small experiment before making the system more complex.

04

Handover

We document the files, supporting materials, limitations, and terms of ongoing support.

Can I come to you with just an idea?

Yes. It helps to describe the impression you want to create, the performance context, and one or two sonic references. The technical solution can emerge through discussion.

Can I buy an instrument from the catalog?

NACRE, GRAIN, HALO, and SEREIN are made in small batches of three to five instruments. Availability, configuration, and the next build are discussed directly with the studio. The other models are working prototypes; their use and further manufacture are considered individually.

What do you need to assess a project?

The brief, expected outcome, intended setting, schedule, and technical constraints. For spatial audio, a plan of the room and playback system is also helpful.

Who owns the music, circuit designs, and source code?

Terms of use and rights transfers are agreed for each project before work begins. The transfer of an instrument, a software license, and access to source code are arranged separately.

We agree on the scope, schedule, deliverables, and support before the project begins.

Let’s begin with a question.
What would you like to hear?

Discuss an idea