SAGITTARIUS AEXPERIMENTAL SOUND STUDIO
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05 / KINETIC WOOD

TESSERA

A wooden rhythm whose algorithm you can literally see.

BALAFON × ADDRESSABLE STRIKERS · WORKING PROTOTYPE

Eight bars with individually driven strikers
TESSERA: design visualization
TESSERA / WORKING PROTOTYPE
Studio visualization. Not to scale.
ACOUSTIC FOUNDATION

Where the sound begins.

Eight wooden bars with individual tubular resonators. The balafon principle of separately tuned wooden voices is paired with a hinged frame of electromechanical strikers.

ENGINEERING APPROACH

A new degree of freedom.

Solenoids drive eight soft hammers through drivers that suppress coil voltage spikes. The controller limits pulse duration and duty cycle. After a strike, the hammer must have time to return and clear the bar; a new command arriving too soon is skipped.

Event → driver → solenoid → hammer

How to play it.

An automated ostinato leaves room for hand-played responses. To switch to fully manual playing, the performer stops the mechanical layer and moves the striker frame aside; an interlock prevents pulses while the frame is raised.

Sonic character
Dry wooden attacks with slowly diverging rhythms.
Materials
Hardwood · felt · aluminum tubes

Practical considerations.

MIDI velocity is mapped through an individual strike-force curve, not a direct linear relationship. Heating depends in part on repetition density. Controller limits take precedence over incoming note density: an event queue must not become a delayed barrage.

PRODUCT STATUS

Working prototype.

A working eight-voice workshop module. Current work focuses on balancing strike strength and making hammers quick to replace.

Contact the studio for the current configuration, instrument availability, and assembly schedule.

TESSERA

TESSERA: design visualization

Studio visualization. Not to scale.

WORKSHOP NOTES / TESSERA

The story behind one design decision.

Inside the workshop ↗

Can an automated rhythm leave room for a human response?

TESSERA’s hammers sit on an exposed hinged frame, making the mechanism’s movement part of the performance. The sequence of events becomes a visible, audible pattern of strikes. Scores usually give the mechanism a steady cycle, leaving pauses, accents, and rhythmic shifts to the performer.

What changed in the design

Working with eight bars required eight strike curves. The same command does not produce the same loudness on different assemblies. ORBIT SCORE therefore creates musical events, while the local controller decides which are mechanically permissible.

PLAYING STUDY / 03 STEPS

First study.

Three actions to hear the design at work and feel its limits.

  1. Start a sparse cycle on two bars.

  2. Add a hand-played response between strikes without increasing the density of automation.

  3. Make the cycle more complex until the controller starts skipping events, then return to a musically clear density.

Care and recalibration

Stop the mechanism before raising the frame. Check that hammers return freely and that there is clearance above the bars. An overheat state ends the mechanical part rather than placing it in a waiting queue.

What the instrument record contains ↗

Software environment

In a session score

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